Envíos en un día, libros seleccionados  Ver más

menú

0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional
portada How to Win at D&D (en Inglés)
Formato
Libro Físico
Editorial
Idioma
Inglés
N° páginas
38
Encuadernación
Tapa Blanda
Dimensiones
22.9 x 15.2 x 0.2 cm
Peso
0.06 kg.
ISBN13
9781956453102

How to Win at D&D (en Inglés)

Jeffro Johnson (Autor) · Pilum Press · Tapa Blanda

How to Win at D&D (en Inglés) - Johnson, Jeffro

Libro Físico

$ 16.53

$ 33.06

Ahorras: $ 16.53

50% descuento
  • Estado: Nuevo
  • Quedan 55 unidades
Origen: Estados Unidos (Costos de importación incluídos en el precio)
Se enviará desde nuestra bodega entre el Lunes 22 de Julio y el Miércoles 31 de Julio.
Lo recibirás en cualquier lugar de Ecuador entre 1 y 3 días hábiles luego del envío.

Reseña del libro "How to Win at D&D (en Inglés)"

A selection of choice morsels from Jeffro Johnson's forthcoming masterwork, WINNING SECRETS which will show how you too can overcome years of bad play to master this cultural phenomenon in game form. When lockdowns isolated millions of people as they sheltered in place in fear of an apocalyptic plague, Jeffro Johnson did the most obvious thing: he started the most notorious D&D campaign since Greyhawk. Following a simple rule heuristic of merely doing everything specified by Gary Gygax's Advanced Dungeons & Dragons rule books, no matter how outlandish it was, Jeffro's gaming group blundered into one revelation after another. Before long it became evident that not only had everyone been playing a game for decades that was fundamentally distinct from the one that Gygax had attempted to convey to people, but the techniques he outlined in the pages of his game manuals were pretty special. They not only opened up pathways to game scenarios that later RPG designers wouldn't dare dream of, the also gave away the secrets of how to win at RPGs!Now, for the first time the story of the D&D game and how it was intended to be played can finally be told. Why were the Weapon vs. AC tables included in the Players Handbook? Why can't you have a meaningful campaign without strict timekeeping? What weird gaming trick did Dave Arneson share with TSR before getting pushed out of the company forever? Answers to all these questions and more are contained within this tome. It won't just change the way you think about D&D. It will fascinate anyone who has been confounded by role playing previously and enthrall anyone who wants to realize bigger gains at the RPG table.

Opiniones del libro

Ver más opiniones de clientes
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)
  • 0% (0)

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Blanda.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes