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portada Chronicles of Forgotten Worlds, Voyage to the Magic Kingdom of Mankind - Book 1: Voyage to the Magic Kingdom of Mankind (en Inglés)
Formato
Libro Físico
Idioma
Inglés
N° páginas
298
Encuadernación
Tapa Blanda
Dimensiones
22.9 x 15.2 x 1.7 cm
Peso
0.44 kg.
ISBN13
9781522877752

Chronicles of Forgotten Worlds, Voyage to the Magic Kingdom of Mankind - Book 1: Voyage to the Magic Kingdom of Mankind (en Inglés)

Caro Vivas (Autor) · Createspace Independent Publishing Platform · Tapa Blanda

Chronicles of Forgotten Worlds, Voyage to the Magic Kingdom of Mankind - Book 1: Voyage to the Magic Kingdom of Mankind (en Inglés) - Vivas, Caro

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Origen: Estados Unidos (Costos de importación incluídos en el precio)
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Reseña del libro "Chronicles of Forgotten Worlds, Voyage to the Magic Kingdom of Mankind - Book 1: Voyage to the Magic Kingdom of Mankind (en Inglés)"

What would you do if you discovered that your memories had been stolen, deleted entirely from your soul by a diabolical power, and with them all your personal history was gone?After the great battle known as War of the Worlds, a group of noble warriors took on the task of rescue and revive the virtuous spirits, which had been captured and banished by Pismo, the god of science, and Lord of the dark underworld of Antaura.Pismo had achieved control of the Immediate Universe after he defeated his brothers Urukama and Clastos, the gods of the religion and war, respectively. The implacable God of science and his evil ally, a mysterious creature named Ikivel, govern the cosmos with iron hand.After many efforts, the members of The Union Council managed to rescue Indigo, the little one who incarnates the Holy Spirit of freedom. Indigo represents for the rebels the only possibility of reactivating the flame of the fight in the heart of luminous beings who inhabit the middle and lower worlds.But the noble Lords of The Union Council, faced their biggest obstacle when they confirmed that the Prince of freedom had been bewitched in a prison of time, which prevented him to grow up. In addition to the spell, the Holy kid was plunged into a eternal dream, that kept him isolated in the world of darkness.Seeing that the only possibility of eradicating the spell lay in the hands of Ikani, a healer that lives in the third world, known as the Magical Realm of Men, the resistance leaders decide to send Indigo to that kingdom in search of a definitive solution to the problem.To carry out the task, the leaders of The Union Council call the two latest magical warriors who still inhabit the higher worlds: Orcemalín of Alure and Iris of Arcadia, a couple of young warriors who fight for Justice and freedom.The two magical warriors agree to carry out the noble task and swear to protect the spirit of freedom with their lives if necessary. This is how the two Maya Yoduli undertake the voyage from the higher worlds, with courage and humility, assuming the risk it could mean for them.But both, Orcemalín and Iris were unaware that they had snippets of history, stranded in the tangle of wires that formed the lower worlds. The discovery of this factor would initiate a very dangerous game against the two warriors, and would put them repeatedly on the brink.The travelers make their first stop in the Mystic Realm, an intermediate world led by the Lord Alkoir, King of Centaurs, who does not hesitate to put at risk his world and his own life in exchange for contributing to the universal good.In the Mystic realm the warriors and their allies face the fury of Madras, a hunter sent by the dark side to divert the steps of the young nobles. They also have an encounter, and help to release, a group of alien energies trapped within a multidimensional whirlwind.Also in the Mystic realm, Orcemalín meets Isperia and Camile, two women deeply related to his past, that the Warrior does not remember at all. The encounter with the ladies wake up inside the Maya Yoduli a spate of unexplained sensations and a myriad of questions that push him on the search for answers, that brings the noble lord closer to a terrible past.

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