Compartir
Ah-Ha! Games for the Brain, Second Edition (en Inglés)
Honora Wall
(Autor)
·
Chris Wall
(Ilustrado por)
·
Gillian Dickinson
(Otro)
·
What the (F)Unction, Inc.
· Tapa Blanda
Ah-Ha! Games for the Brain, Second Edition (en Inglés) - Wall, Honora ; Wall, Chris ; Dickinson, Gillian
$ 31.26
$ 48.09
Ahorras: $ 16.83
Elige la lista en la que quieres agregar tu producto o crea una nueva lista
✓ Producto agregado correctamente a la lista de deseos.
Ir a Mis Listas
Origen: Estados Unidos
(Costos de importación incluídos en el precio)
Se enviará desde nuestra bodega entre el
Lunes 29 de Julio y el
Miércoles 07 de Agosto.
Lo recibirás en cualquier lugar de Ecuador entre 1 y 3 días hábiles luego del envío.
Reseña del libro "Ah-Ha! Games for the Brain, Second Edition (en Inglés)"
Let's play! While technology-based gaming has its perks, nothing beats hands-on game play for learning. You can invigorate your classroom, add depth to your teaching, and gain a wealth of knowledge about your students and children, all through the simple act of playing games. Ah-ha! Games for the Brain use a blend of tactile, verbal, auditory, visual, and socially interactive experiences to engage the brain. Each game is presented in three formats: Beginner Players, Intermediate Players, and Advanced Players. Any student can begin at the Beginner Player level and progress, or they can jump in at a more complex level. It all depends on their comfort level. The more time your students spend playing these games, the more they will strengthen their math foundation. I've seen students become more comfortable working with numbers, develop better focus, and increase their problem-solving skills... and I've learned more than I could have imagined about how people process information. My hope is that you will use these games to learn about your students and better understand the way they see the world. The more you know about how your students think, the more you can transform their time in your class.